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A unique level design built with Hotline Miami 2: Wrong Number's built-in level editor
Creating a variety of usable blueprints in UE4 for personal side-projects.
Taking the first outdoor area in Doom 2016 and recreating the level in UE4.
My first foray into C# scripting and working with Unity for my entry assignment into FIEA.
A quick example of how level streaming might be utilized on other projects.
My first foray into blueprinting with an Epic dev tutorial.